


It can be achieved again to resume splendor gain.There is Franconian mission giving +1.5 Monthly splendor.A nation managing to complete at least 3 objectives in a given age may, once per campaign, enter a golden era period for the nation lasting 50 years.During a golden era a nation gets the following benefits: At the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states.For an enterprising state this age can see the foundation of a worldwide empire.The Age of Discovery is the age initially present in the game, starting (technically) in 1400, and lasting until 10 years following the appearance of Protestantism. A lost objective will no longer grant extra splendor. When a given age ends, all accumulated splendor and all previously purchased abilities disappear while power projection gained from objectives starts waning—thus resetting the table for the new age.Age of Empires III, released on October 18, 2005, was built on an improved version of the Age of Mythology game engine with the most significant changes being the updated graphics engine and the inclusion of the Havok physics middleware engine.Some objectives, once achieved, may then be lost (for example, if "have 2 personal unions" objective was achieved and then one of those unions ended). The age-abilities are divided into 7 general abilities, which can be taken by any nation, and 4 nation-specific abilities, which may only be taken by the indicated nation—these reflect countries that were historically powerful during the active age period. Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. In the Stone Age with little more than a few tents, it is your task to show your online strategy game skills and develop your city through the ages of history in this browser based empire game.In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations +3 power projection and +2 monthly splendor (per objective).
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As Absolutism gives way to Revolution kingdoms may have to make place for Republics.The Age of Revolutions is the fourth and final age in the game, starting 10 years after the Enlightenment institution becomes active (usually about 1710), and lasting until the end of the game. The special Curia abilities) and instead are replaced by the absolutism mechanic.Possible age disasters include: Court And Country, English Civil War.Be Emperor of China with a mandate of at least 50Have at least 5 different promoted culturesBe on the victorious side in the Religious League WarAllow Edict “Edict of Absolutism” ( −0.25 Monthly devastation)−100% Fort maintenance on border with rival+20% Land fire damage (available only to France)−0.20 Yearly corruption (available only to Netherlands)+35% Manpower recovery speed (available only to Sweden or Scandinavia)+50% Possible Manchu banners (available only to Manchu or Qing)Age of Revolutions The questioning of rights, authority and the world itself during the Enlightenment has lead to the rejection of the Ancient Regime. During this age, religious rules are no longer valid (i.e.
